The computer scientist, Brian Wilson Kernighan once said: Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. This is well enough, but trying to do some graphics programming, using the OpenGL, [...]
Tag Archive > opengl
Drawing a Sphere
I have spent the morning trying to draw a wireframe sphere, using OpenGL but without the standard glu_ and glut_ extensions. I now have a sphere with a very pleasant spiral pattern on it – just a shame watching it rotate makes my head hurt!